Dice and Crew Boards INTERCONNECT

There has been a question about whether the different symbols on the various dice might be lending special abilities to one Section over another.

To explain this we need to look at both the dice and the crew boards … and HOW THEY INTERCONNECT!

First, let’s look at all four crew boards (one for each Section). Don’t get distracted by the dice that are shown on the Crew Boards! Just look at the “slots” available for dice in each column: Red, Green, Blue!

SCIENCE

  • 2 Red Dice (+1 for Rank 2, + 1 more for Rank 3)
  • 3 Green Dice (+1 for Rank 2, +2 more for Rank 3)
  • 3 Blue Dice (+1 for Rank 2, +1 more for Rank 3)

SECURITY

  • 4 Red Dice (+1 for Rank 2, +1 more for Rank 3)
  • 2 Green Dice (+1 for Rank 2, +1 more for Rank 3)
  • 2 Blue Dice (+1 for Rank 2, +2 more for Rank 3)

RECON

  • 2 Red Dice (+1 for Rank 2, +2 more for Rank 3)
  • 4 Green Dice (+1 for Rank 2, +1 more for Rank 3)
  • 2 Blue Dice (+1 for Rank 2, +1 more for Rank 3)

ENGINEERING

  • 2 Red Dice (+1 for Rank 2, +2 more for Rank 3)
  • 2 Green Dice (+1 for Rank 2, +1 more for Rank 3)
  • 4 Blue Dice (+1 for Rank 2, +1 more for Rank 3)

Let’s review how many dice of each color each of the Sections are allowed:

Relative Strengths for each Section per Dice Color Available to them:

Now … connect WHAT each color specializes in (see below) with what SECTION has the most (or least) for that color!

But wait … there’s still more! There are 20 of each color Section Dice. Each color has FIVE different types or categories of dice faces (the same for all three colors). Three categories of dice focus on the unique icons for that color (the unique icons differ from color to color). So, to super charge (so to speak) Security with RED dice, choose from the three categories of dice that focus on the unique icons for red! Likewise you can super charge Engineering with BLUE dice, choosing from the dice categories that focus on the blue unique icons!

These are the three categories of Section dice that focus on the unique icons for each dice color:

  1. Three sided icon dice (one unique icon per die) aka Single
    Count: 3 for each unique icon in each color (9 total per color)
  2. Mixed Doubles (two of each unique icon on a single die face for each color) aka Mixed
    Count: 2 for each color
  3. Double Singles (two different unique icons on a single die face for each color) aka Double
    Count: 2 for each color

The other two categories of dice focus on Wild / Accident and on Converter / Basic:

  1. Converter Dice (red, blue and green) aka Converter
    Count: 5 for each color
  2. Bad and Wild Dice (red, blue and green) aka 50/50
    Count: 2 for each color

Now, we are ready to see how all this can tie together … how it interconnects!

Since this is a coop game, each Section decides with the other Sections which specific dice types would be best for certain Sections. There are only TWO of the Wild/Bad dice per color, so, for example, if Recon Section wanted both of the blue Wild dice, the other three Sections would get none (from the blue dice, but remember that each dice color has two of these Wild dice). It might be a poor strategy (or maybe a brilliant strategy) but, as an example again, Recon Section could take the two red Wild dice and the two green Wild dice as well. Thus Recon would have 6 Wild dice and all other Sections would have none!

Finally … remember that each dice color has three unique icons! Here is the list (along with what they likely will be used for – per the almost final Rule Book):

The Section dice are either Blue, Red or Green. And, yes, the color DOES matter because each color has three unique icons NOT available on the dice of the other two colors! Here are the three unique icons for each dice color (using final images from the rule book):

GREEN:


DNA (Biology) – All Natural Sciences microbiology, botany, medicine, creating antidotes etc.


Squid (Xenology) – Understanding and using / communicating with all alien life sentient beings, alien specimens, alien plants.


Compass (Scouting) – Surveying the terrain, overcoming natural obstacles, outdoorsmanship and survival.

RED:


Shield (Defense) – Defense, preventing damage, combat, dogfighting etc.


Muscles (Physical) – Athletic feats, stamina, raw strength, speed, withstanding harsh conditions anything related to physical challenges.


Pickax (Gather) – Mining, taking samples, searching for valuable Discoveries etc.

BLUE:


Wrench (Construction) – Building, repairs, modifying the equipment, making camps etc.


Computer (Technology) – Using complex technology and systems: operating robots, flying ships, querying computer consoles, understanding alien tech.


Atom (Science) – All formal sciences + physics: maths, calculations, statistical analysis, studying exotic matter or alien minerals, research etc.

Click => Full 3 Column Site

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